Buskee
UX, UI Project | Duration : 4 months
Buskee is a conceptual design project for London “buskers”, the street art performers, often misjudged as glorified beggars. Little know that the process to becoming one is complicated, left alone the competition of getting the performance spot.
Project duration : 6 weeks | team of 4 ( Product Designer, UX Researchers, UX Designer ) | Role : UX researcher, UX designer
How Might We help you smoothly get into the busking world ?
How Might We help you be the busking guru?
We discover some interesting point of views during our observation, community research, and user interviews
Personas
We categorized busker into 2 categories : Beginner busker and Experienced busker.
Problem Statements
A beginner busker, who feels alone and intimidated about busking in London, needs a way to receive emotional support to overcome the obstacles of being a street artist; but is unsure about who to reach out to in the community and how to do so.
An experienced busker, who feels confident in the level of busking knowledge they have, needs a way to share this information while quickly gaining busking information about uncharted pitches outside of their immediate busking friendships; but is unsure about how to achieve this.
Product Ideation
Scoping ideas to two user goals to define the main features.
User goals :
give and receive community support
provide busking information for the community
Promote performing buskers to community
Device requirements :
Easy to carry
Support communication function
Access to community content
How It Works
Below is the use case scenario of Buskee speaker. We pictured how a busker use the device on a day of busking : How she gets ready, heading to the pitch spot, preparing the set for performance, and how Buskee will support her throughout the performing session.
User Interface
Busk Mode
This feature allows buskers to :
live broadcast performance to Buskee radio ( audio and video )
projects live reactions from community during performance.
Community feedback comes in reactions with positive graphic emojis ( samples inspired from Facebook emojis ) and voice messages. The messages are accessible on busker profile page where they will be tied under a performance recording.
Profile Mode
This feature contains user’s details, summary of past performances, recorded performances, and setting.This is also where busker can access voice messages sent during their performances, share their performance data to the community.
Usability Testing
Device Tactile Experience. We created a rough card board mockup with graphical buttons for participants to play interact with. “Wizard of Oz” testing method is used as participants flipping around the device by showing relevant screens with a laptop to replicate projector like experience.
Task Oriented Goals. Given 3 main task related to main features ( radio, busk, profile ) and analyse the success rate from each task. Using “think aloud” method to capture participants thoughts, comments, and actions to reflect further for iteration.
From the user test result, we highlighted some findings we can use for the future work
Some participants find it uncomfortable, having the device automatically broadcast your location to the community
Flipping gesture to change device mode barely use in any electronic device, therefore we should consider users learnability and iterate on less surface reactive approach in edge case where user accidentally flip the device.